Battle Cards Online gets ready to rumble!
Secure your strictly limited Genesis Edition Character Starter Decks in this exclusive Pre-Sale* 🔥
Genesis Edition features a total of 3,000 Character Decks across 8 Character Classes, with each single Character and Action/ Summon Card featuring a unique artwork, carefully created by hand, with traits of different rarities, totalling to an impressive count of 51,000 unique NFTs in its first release!
Each Character Starter Deck is represented by a class specific Deck Cover NFT, and via Radix’ Soulstore**** concept contains
– 1 NFT Character Card with a unique Artwork, including varying rarities and traits
– 16 NFT Action/ Summon Cards with unique Artworks, including varying rarities and traits.
❗️❗️❗️Owning RadiPux NFT? Save up to 10%** on the Pre-Sale pricing! 🐶
To learn more about each Genesis Character class & to buy its Starter Deck***, please check their details below:
Character Name:
Lyra
Character Base Rarity:
Common
Supply:
675 Decks
Pre-Sale Price:
YYYY $XRD (US$ 25)
Deck Card Distribution: 2–4–9–1
Card Type | Name | Effect |
---|---|---|
Attack | Explosive Arrow | Shoot an arrow. Deal large damage on hit, average damage on adjacent hexes. |
Attack | Homing Arrow | Shoot an Arrow. Average damage on hit, ignoring all armor. |
Defense | Arrow Rain | Select (tbd) adjacent hexes on the map. Deal slow -1 for 2 rounds. |
Defense | Weapon Upgrade | You can’t use your weapon for (tbd) rounds. Afterwards, it gains (tbd) Damage for this duel. |
Defense | Arrow Wall | Deploy a wall of 3 adjacent hexes for 3 Rounds. Gain increased range for Auto-Attacks when adjacent to it. |
Defense | Forest Spirit | Gain +2 Movement for 2 rounds everytime you pass throught a forest hex. |
Utility | Backflip Shot | Deal additional Damage to your front 2 hexes. If you hit an enemy you may jump back up to 2 hexes. |
Utility | Triangular Trap | Deploy 3 traps on non-adjacent hexes for 3 rounds or till at least one of them catches an enemy. They stun this enemy. |
Utility | Forest Screams | Stun your enemy and you move extra steps towards him. |
Utility | Hermie’s Shoes | Gain additional Movement for 3 rounds. |
Utility | Poison Amplify | For 3 rounds successful Auto-Attacks increase the poison damage. |
Utility | Heavy Arrows | Your attacks ignore 50% of opponent’s armor for 3 rounds. |
Utility | A-void shot | If you deal damage to your opponent during this round, ignore any damage dealt to you this round. |
Utility | Greatest Longbow | Increase the range of your weapon for 3 rounds. |
Utility | Magical Arrow | If you deal Damage to your opponent during this round, teleport him on any other hex |
Summon | Mimic | Summon a pet character |
Background
Lyra grew up in the twilight realms of Umbrage, where the art of stealth and manipulation is revered. As a child, she was fascinated by the mysteries of the dense forests and hidden swamps that surrounded her home. Her skills caught the eye of the Whispering Shadows guild, a secretive organization dedicated to mastering the shadows and uncovering hidden truths. Under their tutelage, Lyra became a master of stealth and deception, using her talents to navigate the complex political and social landscape of Umbrage.
Personal Motivation
Lyra is driven by a desire to expand her influence and uncover the secrets of her homeland. She seeks to rise through the ranks of the Whispering Shadows guild and become a key player in Umbrage’s shadowy politics. Her personal goal is to gain control over the hidden knowledge and power that lies in the darkest corners of Umbrage.
Story
Lyra’s rise through the Whispering Shadows guild was marked by a series of successful covert operations. She infiltrated rival factions, gathered critical intelligence, and manipulated events from the shadows. Her most significant achievement was uncovering a conspiracy that threatened the stability of Umbrage’s political structure, which solidified her reputation as a formidable figure in the underworld.
Now, Lyra faces new challenges from rival guilds and external threats seeking to exploit Umbrage’s secrets. Her battles are not just physical confrontations but also strategic maneuvers to outwit and outmaneuver those who seek to undermine her plans.
In battle, Lyra relies on her agility and deception. She uses gadgets like smoke bombs and energy daggers to create confusion and strike from unexpected angles. Her combat style is characterized by quick, strategic attacks and the ability to disappear into the shadows before her enemies can react.
Key Battle
In the Shadow’s Fall mission, Lyra infiltrated a fortified enemy stronghold to retrieve vital information. Through a combination of stealth, agility, and well-timed strikes, she completed the mission and returned with intelligence that shifted the balance of power in Umbrage’s political landscape.
Character Name:
Torag
Character Base Rarity:
Common
Supply:
675 Decks
Pre-Sale Price:
YYYY $XRD (US$ 25)
Deck Card Distribution: 9–4–2–1
Card Type | Name | Effect |
---|---|---|
Attack | Chaaargeeee! | Deal large Damage on every hex you pass through. |
Attack | Chaaargeeee! | Deal large Damage on every hex you pass through. |
Attack | Cleave Axe | Deal medium Damage on a (tbd) range. |
Attack | Cleave 360 | Deal medium Damage on both Flank sides. |
Attack | Cleave 360 | Deal medium Damage on both Flank sides. |
Attack | Dual Blades | Deal strong Damage on both Flank sides. |
Attack | Dual Blades | Deal strong Damage on both Flank sides. |
Attack | Execution | Deal massive Damage on 1 hex. Limits move to max 1 step next round. |
Attack | Eye for an Eye | If opponent hits you and is within range, return back 150% of damage. |
Defense | Throwing Net | Stun opponent for 1 round. |
Defense | Warcry | Regenerate (tbd) HP. |
Defense | Take Cover | Block 90% of incoming damage. |
Defense | Dodge | If opponent hits you, gain 50% chance of critical. |
Utility | Firestarter | Sets (tbd) hexes in a row on fire, lasting for 5 rounds. |
Utility | Bear Trap | Set up a hidden trap on an adjacent hex, it remains until it gets activated. |
Summon | Lion | Summon a pet character |
Background:
Torag was born in the harsh, unforgiving environment of Ironholm, a city carved out of the mountains and known for its brutal, warrior culture. From a young age, Torag was taught that strength and ferocity were the keys to survival. He embraced these values wholeheartedly, becoming a fearsome warrior with an insatiable thirst for battle. His rise to prominence was marked by his unmatched combat prowess and his unyielding determination to protect Ironholm from any threat.
Personal Motivation:
Torag is driven by a desire to accumulate Precious, believing that it is the key to fortifying Ironholm and ensuring the survival of his people. He is willing to do whatever it takes to secure this valuable resource, even if it means confronting powerful enemies or making difficult sacrifices.
Story:
Torag’s journey began with his rise through the ranks of Ironholm’s warriors, where he quickly became known for his ferocity in battle and his unbreakable will. His most significant achievement was leading the charge against a horde of invaders that threatened to overrun Ironholm, a battle that earned him the title of Berserker.
Now, Torag faces new challenges as he seeks to gather enough Precious to secure Ironholm’s future. His battles are fierce and relentless, as he fights not only to protect his people but also to prove that Ironholm’s warriors are unmatched in their strength and determination.
In combat, Torag is a force of nature. He relies on his raw strength and ferocity to overwhelm his enemies, using powerful attacks and unyielding aggression to break through enemy lines. His combat style is brutal and straightforward, focusing on dealing as much damage as possible in the shortest amount of time.
Key Battle:
Torag led a small force of warriors in a daring assault against a much larger enemy army. His ferocity and strategic brilliance turned the tide of the battle, securing a decisive victory for Ironholm and proving once again that the city’s warriors were a force to be reckoned with.
Character Name:
Valdor
Character Base Rarity:
Uncommon
Supply:
450 Decks
Pre-Sale Price:
YYYY $XRD (US$ 35)
Deck Card Distribution: 3–5–7–1
Card Type | Name | Effect |
---|---|---|
Attack | Air Strike | Target ANY 3 not adjacent Hexes. Deal strong Damage to each target. |
Attack | Electrocution | Deal strong Damage to every opponent target in a range of 2. |
Attack | Laser Gun | Target ANY 3 Adjacent Hexes. Deal medium Damage to each target. |
Defense | Metal Barrier | Create a protective Barrier of 3 empty hexes in a row. |
Defense | Jetpack | Dash 5 hexes. |
Defense | Mech-Suit | For (tbd) Rounds increased AUTO-ATTACK & ARMOR |
Defense | Taser Gun | STUNs opponent if being adjacent for this Round. |
Defense | Mech-Fortress | Undestructible defensive structure for (tbd) Rounds, increased ARMOR when adjacent. |
Utility | Sentry Gun | Deals additional Damage on a range (Χ5) for (tbd) Rounds |
Utility | Sentry Gun | Deals additional Damage on a range (Χ5) for (tbd) Rounds |
Utility | Drone Twins | Select 2 Hexes in a range of (tbd), sending 2 drones that deal average Damage on every adjacent enemy target. |
Utility | Mine Field | Deploy mines on any (tbd) Hex you pass through this turn. Deal increased Damage to opponent(s) stepping on them. |
Utility | Mine Field | Deploy mines on any (tbd) Hex you pass through this turn. Deal increased Damage to opponent(s) stepping on them. |
Utility | Hologram | Create an hologram of yourself, send this to another Hex, or leave it there if you decide to move. |
Utility | Hologram | Create an hologram of yourself, send this to another Hex, or leave it there if you decide to move. |
Summon | Healing Drone | Summon a healing drone |
Background
Valdor was born into a family of inventors and engineers in Mechatron’s Nexus Citadel. From a young age, he was immersed in the world of technology and innovation. His natural aptitude for mechanics and strategic thinking quickly set him apart from his peers. Valdor’s contributions to Mechatron’s technological advancements earned him a place among the city’s most influential Techies.
Personal Motivation
Valdor is motivated by a desire to advance Mechatron’s technological prowess and defend his city from those who seek to misuse its innovations. He believes that technology should be used to improve the world and is committed to proving that intelligence and innovation can overcome any challenge.
Story
Valdor’s rise to prominence began with his work on several groundbreaking inventions that revolutionized Mechatron’s technological landscape. His most significant achievement was the development of the Circuit Coliseum, a grand arena where Techies could showcase their creations and engage in strategic combat.
Currently, Valdor faces threats from those who wish to exploit Mechatron’s technological advancements for their own gain. His battles are focused on defending his inventions and demonstrating that Mechatron’s technology can be used for the greater good.
In combat, Valdor employs advanced gadgets and high-tech weaponry to disrupt enemy strategies and support his allies. His approach is characterized by the strategic use of technology and innovation to achieve victory.
Key Battle
In the Technological Skirmish of Nexus, Valdor’s innovative gadgets and strategic use of technology played a crucial role in defending Mechatron from an invasion, showcasing the city’s technological superiority.
Character Name:
Gavriel
Character Base Rarity:
Uncommon
Supply:
450 Decks
Pre-Sale Price:
YYYY $XRD (US$ 35)
Deck Card Distribution: 5–7–3–1
Card Type | Name | Effect |
---|---|---|
Attack | Torrent Smash | Deal light Damage in any single row of hexes. |
Attack | Quake | Deal average to light Damage depended on the range. |
Attack | Sledgehammer | Deal average Damage in the (tbd) front hexes or strong revenge Damage if being hit the round before. |
Attack | Hammerfall | Deal Damage equal to your Armor in 1 adjacent Hex. |
Attack | Energy Drain | Lifesteal. Steals (tbd) HP from opponent when being adjacent. |
Defense | Shield Bash | Dashes in a straight line and stops and on hit & stun opponent. |
Defense | Fire-Eater | For (tbd) Rounds you may gain (tbd) HP for every hex with fire you step on. |
Defense | Deflector | If you get, hit deflect 50% of Damage at the Attacker. |
Defense | Cleanse | Heals (tbd) HP & removes every Debuff. |
Defense | Debuff Roulette | Apply a series of debuffs in your adjecent hexes (tbd). |
Defense | Frost Wave | Slows enemies in range (tbd) for (tbd) Rounds. |
Defense | Shields Up! | Gain +25% Armor for 3 Rounds |
Utility | Winter Breeze | Adds +(tbd) Damage to your main Weapon Power. For 3 Rounds, on hit your opponent gains +1 slow and Stun if hit twice. |
Utility | All In! | Put Fire in all flank and back hexes. Halves your Armor for 3 Rounds. You gain +15 to all of your Attacks. |
Utility | Haste Spell | Add 6 Damage to your Auto Attacks and +1 to your movement for 3 Rounds. |
Summon | Iron Golem | Summon a pet character |
Background
Gavriel was born in the rugged mountains of Fortis, where he was raised in a family of skilled defenders and soldiers. From an early age, he was taught the importance of resilience, fortitude, and strategic defense. His father, a respected Tank, passed down these values to Gavriel, preparing him to continue the family legacy. After his father’s death in a failed defense against a massive invasion, Gavriel took up the mantle of the Tank, dedicating himself to perfecting the art of defense.
Personal Motivation
Gavriel is motivated by a desire to protect Fortis from any threat that might come its way. He is committed to upholding the strength of Bastion’s defenses and ensuring that Fortis remains a bastion of resilience in the face of adversity. His personal mission is to honor his father’s memory and prove that the principles of endurance and tactical defense can prevail against all odds.
Story
Gavriel’s journey began with a series of intense training exercises designed to test his defensive capabilities. He quickly became known for his ability to absorb damage and protect his allies, earning a reputation as one of Fortis’s most reliable defenders. His most notable achievement was leading the defense of Bastion during the Great Siege, where he orchestrated a successful counterattack against a formidable enemy force.
Despite his successes, Gavriel faces ongoing threats from those who seek to break through Fortis’s defenses. His battles are focused on demonstrating the effectiveness of Fortis’s defensive strategies and proving that his endurance and tactical skills are unmatched.
In combat, Gavriel uses his defensive skills to protect his allies and wear down enemies over time. He employs a variety of defensive techniques, including powerful shields and armor, to absorb and mitigate damage, while also using strategic positioning to control the flow of battle.
Key Battle
During the Great Siege of Bastion, Gavriel’s strategic use of terrain and defensive techniques held off an overwhelming enemy force. His ability to maintain the city’s defenses under pressure was a testament to his skill as a Tank and his dedication to Fortis.
Character Name:
Eldareth
Character Base Rarity:
Rare
Supply:
375 Decks
Pre-Sale Price:
YYYY $XRD (US$ 40)
Deck Card Distribution: 7–3–5–1
Card Type | Name | Effect |
---|---|---|
Attack | Frost Ball | Throws a frozen projectile in (tbd) hexes in a row. Deal average Damage and slow opponent for 2 Rounds. |
Attack | Fire Ball | Throws a molten projectile in (tbd) hexes in a row. Deal average Damage and Burn for 2 Rounds. |
Attack | Thunder Bolt | Throws an electric projectile in (tbd) hexes in a row. Deal average Damage and Stun. |
Attack | Thunderstorm | Deals average Damage in range (tbd) and if opponent has already moved this round, deal strong Damage instead. |
Attack | Magic Prison | Create a ranged magical frame, stunning your opponent for 1 Round. Only your spells can penetrate those walls. |
Attack | Curse Shot | Deal moderate Damage in (tbd) adjacent Hexes. Transfer any active debuffs to your opponent. |
Attack | Last Hex | Select a hex on range (tbd). Deal standard Damage to to this hex and all its adjacent ones. If your opponent has a debuff, deal average Damage instead. |
Defense | Teleport | At the beginning of the Round, teleport on any hex you want in range (tbd). |
Defense | Boost Gravity | In a range (tbd), all targets get slow for 2 Rounds. Then in (X5) targets get (tbd) Damage. |
Defense | Chameleon Armor | For 3 rounds, gain +15% Armor if there is an enemy target is within range 4. |
Utility | Amplifier Wall | Adds a wall of 3 hexes in a row, blocking attacks & in turn boost the damage of your spells that pass through it by 25%. |
Utility | Amplifier Wall | Adds a wall of 3 hexes in a row, blocking attacks & in turn boost the damage of your spells that pass through it by 25%. |
Utility | Burning Ice | Deal standard Damage & slow down. Next turn, increased damage on subsequent hit. |
Utility | Doom Circle | Create a mist in range (tbd) and if your opponent doesn’t get out from this range within 2 Rounds, he gets moderate Damage, slow down & Card penalty. |
Utility | Ethereal Chains | For 2 rounds, whenever you deal Damage to your opponent they get a Card penalty in the following turn. |
Summon | Basilisk | Summon a pet character. |
Background
Eldareth was born into a world of magical wonder in the city of Arcana. From an early age, she was drawn to the study of Precious and the ancient arts of magic. Her talent for spellcasting and enchantments quickly made her one of the most promising students at the Academy of Arcana. Her contributions to the study of magic have been instrumental in advancing the understanding of Precious.
Personal Motivation
Eldareth is motivated by a desire to master the secrets of Precious and to protect the magical heritage of Arcana. She believes that true magical power lies in the responsible use of arcane forces and seeks to demonstrate that knowledge and skill can overcome any challenge.
Story
Eldareth’s rise to prominence at the Academy of Arcana was marked by her groundbreaking research into the properties of Precious. Her most significant achievement was the development of the Arcane Crucible, a powerful magical device that harnesses the energy of Precious for various enchantments.
Currently, Eldareth faces challenges from those who seek to exploit the secrets of Precious for their own ends. Her battles are focused on defending Arcana’s magical legacy and proving that true mastery of magic requires both power and wisdom.
In combat, Eldareth uses her ability to channel Precious for a wide range of spells and enchantments. Her approach is strategic and adaptive, focusing on exploiting enemies’ weaknesses and harnessing the power of Precious.
Key Battle
During the Arcane Convergence, Eldareth successfully defended the Academy from a powerful magical assault by using her knowledge of Precious to counter the enemy’s attacks and protect Arcana’s secrets.
Character Name:
Arthas
Character Base Rarity:
Ultra-Rare
Supply:
250 Decks
Pre-Sale Price:
YYYY $XRD (US$ 50)
Deck Card Distribution: 6–5–4–1
Card Type | Name | Effect |
---|---|---|
Attack | Sword Ritual | Deal average Damage in range (tbd) for 2 Rounds. |
Attack | Frozen Axe | Throw an Axe (tbd) hexes in a row, deal enhanced Damage and slow opponent. |
Attack | Furious Blade | Deal strong Damage to the 3 front hexes ignoring all opponent’s armor. |
Attack | Greatsword | Deal enhanced Damage on the 2 front hexes and average Damage on the flank hexes. |
Attack | Magical Sword | Deal enhanced Damage on the 2 front hexes and cancel all debuffs applied during this turn. |
Attack | Expose Weakness | Deal average Damage in range 2 + on hit gain chance for critical damage in the next round. |
Defense | Rootswords | Mark an area of range (tbd). For 3 Rounds, your opponent gets slow -1 and -50% armor inside this area. |
Defense | Bloodthirsty Barrier | Heal 15HP. If receiving any damage this round, heal 30HP instead. |
Defense | Shield of Truth | For 3 rounds, decrease the damage received by 50%. |
Defense | Battle Blessing | Deal enhanced damage and get -50% less damage for 3 Rounds. |
Defense | Art of Parring | Block 100% the attack of your opponent + gain (tbd) move and (tbd) Damage for the next round. |
Utility | Magical Riposte | Within range 4, deflect any projectile/ ranged attack with 50% of its damage. |
Utility | Heavy Spears | Mark an “X” (5 hexes) anywhere on the map. If opponent passes, deal average Damage. If stopping on the middle Hex, additionally stun. |
Utility | Concentration | Heal (tbd) HP and gain 2 extra movement for the next round. |
Utility | Marathon Runner | Gain Movement and Armor for 2 rounds. As long as you perform a successful attack, extend the duration of this action for another 2 rounds. |
Summon | Dire Wolf | Summon a pet character. |
Background
Arthas was born into the rugged terrain of Ironhold, where life was defined by struggle and survival. Raised in the harsh environment of Iron Summit, he was trained from a young age to embrace the values of courage, discipline, and resilience. His father was a renowned warrior who fell in battle against invaders, leaving Arthas with a legacy of honor and duty to uphold. Driven by a desire to honor his father’s memory and protect his homeland, Arthas undertook a grueling training regimen, eventually emerging as a hero of Ironhold.
Personal Motivation
Arthas’s primary motivation is to ensure the safety and prosperity of Ironhold. He believes that the strength of his homeland lies in its warriors and their unwavering commitment to defending their people. Arthas views each battle as an opportunity to prove that the principles of bravery, skill, and strategic prowess can overcome any challenge.
Story
Arthas’s rise to prominence began with a series of small skirmishes against local threats, where he demonstrated exceptional skill and bravery. As he grew in stature, he was instrumental in uniting the disparate warrior clans of Ironhold under a single banner. His leadership transformed Ironhold from a collection of isolated strongholds into a cohesive and powerful city-state.
However, his achievements have not gone unnoticed by those who wish to see Ironhold’s downfall. A shadowy faction seeks to dismantle Ironhold’s defenses and exploit its resources for their gain. As a result, Arthas finds himself in constant battles to fend off these threats, striving to maintain his people’s security and honor.
In battle, Arthas uses a blend of offense and defense to outmaneuver his opponents. His strategy often involves creating a strong front line, utilizing shields and armor to absorb damage, and striking back with powerful, decisive blows. He fights with the weight of his people’s hopes on his shoulders, embodying the strength and resilience of Ironhold itself.
Key Battle
During the Siege of Bastion, Arthas faced an overwhelming force intent on breaching Ironhold’s defenses. Through tactical use of terrain and a well-organized defense, he led his forces to victory, proving that the indomitable spirit of Ironhold could withstand any assault.
Character Name:
Zephyr
Character Base Rarity:
Epic
Supply:
100 Decks
Pre-Sale Price:
YYYY $XRD (US$ 75)
Deck Card Distribution: 8–3–4–1
Card Type | Name | Effect |
---|---|---|
Attack | Backstab | Deals average Damage when in FLANK position or strong Damage from BACK. |
Attack | Cloth and Dagger | Throw a dagger for (tbd) Hexes in a row. On hit, deal average Damage and teleport adjacent to enemy, or on miss to the target Hex. |
Attack | Parrying Dagger | Reduces the 75% of incoming damage for this round from melee & Auto-Attacks + deals (tbd) Damage on your adjacent hexes. |
Attack | Shadow Kick | Deal standard damage on your (tbd) front hexes. If you flank attack your enemy, deal average Damage & Stun. |
Attack | Dagger Sword | Deal average Damage & the weapon damage of your opponent, on the 2 front hexes. If you flank attack your opponent, ignore all their armor. |
Attack | Hit and Run | If your distance from your opponent is range 4 or more, you can teleport adjacent to any of their back hexes and deal 30 Damage. Then you may move 0-3 hexes further. |
Attack | Attack from the Future | Choose 3 any non-adjacent hexes to each other within range (tbd) and deal enhanced Damage & Slow to each of them. |
Attack | Walking Daggers | Deals average Damage + additional Damage for each Hex moved through during this round. |
Defense | Vanish | Go STEALTH for 2 Rounds. You appear if you get hit. |
Defense | Spikes | Deploy (tbd) traps on non-adjacent hexes within range (tbd). Last 5 rounds &deal modereate damage. |
Defense | Cleaning Cloth | For 3 rounds gain immunity from all debuffs. |
Utility | Awake of Knifes | If you don’t deal any Damage in a round, gain: Round 1: Slow -1, Round 2: +25 Damage, Round 3: Stun |
Utility | Dagger Song | Gain Movement and (tbd) Damage for 3 Rounds. |
Utility | Shadow Twin | Deploy a clone of that moves as many hexes as you and Auto-Attacks for 3 Rounds. |
Utility | Cloth on Night | If you enter a forest region, you may freely teleport to another forest hex for 4 Rounds. |
Summon | Eagle | Summon a pet character. |
Background
Zephyr is the first Assassin of Nocturne, a figure of legend whose skills in stealth and precision have become the stuff of myth. Trained by the Silent Blades guild, Zephyr was instrumental in establishing the guild’s reputation as the premier organization of assassins. His mastery of stealth and his ability to strike from the shadows earned him a place among the greatest warriors of Nocturne.
Personal Motivation
Zephyr is driven by a desire to uphold the legacy of the Silent Blades and maintain the balance of power in Nocturne. He sees himself as a guardian of the shadowy world of his homeland, dedicated to ensuring that the principles of stealth and precision are respected and feared.
Story
Zephyr’s rise through the ranks of the Silent Blades guild was marked by a series of daring missions and successful assassinations. He was instrumental in thwarting a coup that threatened the stability of Nocturne’s political landscape. His most significant achievement was the elimination of a corrupt leader whose actions had destabilized the region.
Now, Zephyr faces new challenges from those who seek
to undermine the Silent Blades and disrupt the balance of power. His battles are focused on proving that stealth and precision are the most effective tools in the fight for control of Nocturne.
In combat, Zephyr uses his agility and stealth to outmaneuver enemies and strike with deadly efficiency. His tactics involve waiting for the perfect moment to attack, using darkness and deception to gain the upper hand.
Key Battle
In the Nightfall Conspiracy, Zephyr infiltrated the heart of a rival faction’s stronghold and successfully eliminated their leader, thereby restoring balance to Nocturne and solidifying the Silent Blades’ influence.
Character Name:
Elara
Character Base Rarity:
Legendary
Supply:
25 Decks
Pre-Sale Price:
YYYY $XRD (US$ 100)
Deck Card Distribution: 2–2–2–10
Card Type | Name | Effect |
---|---|---|
Attack | Air Blast | Deals average Damage when in FLANK position or strong Damage from BACK. |
Attack | Cloth and Frost Aura | Throw a dagger for (tbd) Hexes in a row. On hit, deal average Damage and teleport adjacent to enemy, or on miss to the target Hex. |
Defense | Grow | Reduces the 75% of incoming damage for this round from melee & Auto-Attacks + deals (tbd) Damage on your adjacent hexes. |
Defense | Resurrection | Deal standard damage on your (tbd) front hexes. If you flank attack your enemy, deal average Damage & Stun. |
Utility | Living Wall | Deal average Damage & the weapon damage of your opponent, on the 2 front hexes. If you flank attack your opponent, ignore all their armor. |
Utility | Summoning Frenzy | If your distance from your opponent is range 4 or more, you can teleport adjacent to any of their back hexes and deal 30 Damage. Then you may move 0-3 hexes further. |
Summon | Crystal Golem | Choose 3 any non-adjacent hexes to each other within range (tbd) and deal enhanced Damage & Slow to each of them. |
Summon | Terra Guardian | Deals average Damage + additional Damage for each Hex moved through during this round. |
Summon | Storm Guardian | Summon a pet character. |
Summon | Ocean Guardian | Summon a pet character. |
Summon | Molten Guardian | Summon a pet character. |
Summon | Water Elemental | Summon a pet character. |
Summon | Fire Elemental | Summon a pet character. |
Summon | Earth Elemental | Summon a pet character. |
Summon | Wind Elemental | Summon a pet character. |
Summon | Phoenix | Summon a pet character. |
Background
Elara was born in the mystical city of Spirit’s Sanctum, where she was surrounded by the raw power of the elements. From a young age, she exhibited a natural affinity for elemental magic, which led her to study under the greatest mages of Elementis. Her talent for summoning and manipulating the elemental forces set her apart as a promising Summoner. Elara’s drive to explore the depths of elemental magic has been a central focus of her life’s work.
Personal Motivation
Elara is motivated by a desire to master the elements and protect Elementis from external threats. She believes that the true potential of elemental magic lies in its strategic application, and she strives to demonstrate that the power of nature can be harnessed for the greater good.
Story
Elara’s journey began with a series of magical studies and experiments aimed at understanding the elemental forces of her homeland. Her early successes in summoning powerful Elemental Guardians earned her a place among the most esteemed mages of Spirit’s Sanctum. Her most notable achievement was the creation of the Elemental Conflux, a magical ritual that stabilized the balance of the elements in Elementis.
Currently, Elara faces challenges from those who seek to exploit the elemental forces for nefarious purposes. Her battles are focused on protecting Elementis from these threats and proving that the true power of magic lies in its responsible and strategic use.
In battle, Elara uses her ability to summon Elemental Guardians and manipulate elemental forces. Her combat style is dynamic and adaptive, focusing on creating powerful elemental effects and leveraging the strength of her guardians to achieve victory.
Key Battle
During the Elemental Rift crisis, Elara led a ritual to stabilize a rift between elemental planes. Her strategic use of elemental forces and her guardians played a crucial role in sealing the rift and preventing a catastrophic imbalance.
Project Delivery Notes:
* Pre-Sale: On purchase you will receive a Placeholder Card Deck Cover NFT, representing the Character Deck you look to obtain. For Main release of the game, these Card Deck Cover NFTs will be assigned a so called “Soulstore”, into which the Deck Cards (1 Character NFT + 16 Action/ Summon Cards)
** RadiPux & Discounts: as promised, RadiPux HODLers are entitled for exclusive discounts. Each RadiPux NFT held in the purchasing wallet at the point of buying, will receive 0,5% of Discount on the Card Deck Pre-Sale pricing, up to a maximum of 10% off (Example: if you hold 1 $PUX, you get 0,5%, up to 20 $PUX which would entitle you to 10% discount. If yo hold more than 20 $PUX, you’ll still receive 10% max Discount).
*** Please note: since the game is still in development, naming, phrasing and balancing of Characters and Action/ Summon Cards still is in progress. So there might be adjustments or changes to any of the mentioned assets on final delivery. Effect values are either marked (tbd) or may be subject to change respectively.
We may also chose to roll out the “Summon” Card Type separately (later), since the concept of pet/ buddy assistants is more complex to implement compared to the other card types. Subsequently, especially the Summoner Character may be delivered later since it heavily relies on that card type.
**** Soulstores are like an asset-bound inventory for a NFT, which can hold tokens and NFTs like a normal Radix account. Only the person who owns the NFT can access the assets in its soulstore. When the NFT is traded, all of the contents of its soulstore are also traded with it.
Its first iteration got build by valued Radix Community member Ripsource. If you like to learn more about the Soulstore concept, you can learn about it here https://soulstore.app/about.
While we love the Soulstore concept, all still being in development, we may chose a different delivery method for the Starter Decks.