Assembling your set of cards and dropping them on the battlefield (a pit or an Arena) will summon your hero fully equipped to battle your opponent.
To get there, players follow 2 basic steps:
Step 1: “The Lobby”: Players build the Battle Decks, consisting of Character Cards, Item & Action cards
EXAMPLE CHARACTER: KESTREL (Assassin)
Born and raised in Shadow’s Spire, the capital of Nocturne, Kestrel grew up in the shadows of the Silent Blades, the secretive guild that trains the metaverse’s deadliest assassins.
Her parents, both skilled assassins themselves, saw the potential in their daughter and encouraged her to follow in their footsteps.
As a child, Kestrel was fascinated by the tales of Zephyr, the legendary creature who founded the Silent Blades. She spent her days practicing her stealth and agility, determined to one day join the ranks of the renowned assassins. At the age of 15, her exceptional talent caught the attention of the guild’s masters, and she was accepted into their rigorous training program.
Throughout her training, Kestrel honed her skills in combat, stealth, and strategy, quickly rising through the ranks of the Silent Blades. Her unmatched speed and lethal precision made her a formidable presence on the battlefield, and she earned the respect of her fellow assassins. As she grew older, Kestrel’s reputation spread far and wide, solidifying her place as one of the deadliest assassins in the Genesis Metaverse.
Today, Kestrel continues to carry out high-stakes missions for the Silent Blades, striking fear into the hearts of her enemies and leaving a trail of destruction in her wake. With each successful mission, she inches closer to achieving her ultimate goal: to become a legendary assassin like Zephyr and forever etch her name in the annals of the Silent Blades’ history.
Step 2: “The Battle Ground”: The characters get unleashed onto the playing field, the battle begins:
Basic Game Rules (work in progress)
Prepare for an exhilarating and strategic experience in the Genesis Metaverse. Before diving into the action, let’s familiarize ourselves with the game rules:
- Character Selection: Begin by choosing your character and their corresponding deck of Action Cards. Each player’s starting position is symmetrical, as shown in the provided example.
- The Round: During each round, both players draw four cards from their decks. Simultaneously, they select an Action Card to play, revealing their choices once both players are ready. Note that some Action Cards may require you to secretly choose target hexes on the map, which can be written down and revealed alongside your selected Action Card.
- Movement & Actions: Each card contains information on MOVEMENT and ACTION(S), along with an INITIATIVE number.
Players first resolve Movement Initiative, followed by the Action phase, which includes attack, defense, utility, and summon actions.
Lower initiative numbers act first, with ties being resolved simultaneously. If conflicts arise, priority is given to the faster character.
Movement Types: Stand, Dash, Move, Walk.
These options determine the range of hexes your character may move to, except for Stand, which keeps your character in place.
Action Types: Auto-Attack, Special Attack, Blitz Attack, Charge Attack, Self-Defense Actions, Defensive Maneuver/Tactics, Utility Actions.
Each action type provides unique strategic possibilities, and the simplified card design allows for an intuitive understanding of the actions.
- Card Resolution: After resolving both Action Cards, they are placed in a discard pile. Players can choose to keep any of their remaining three cards and discard the rest. A new round begins with players replenishing their hands from their decks until they hold four cards.
- Items: Players may carry 1-3 NFT items into battle, which can be played once at any time as a free action. There are various types of items, including consumable items and Talismans, which remain hidden until triggered.
- Winning the Game: A character’s HP reaching 0 doesn’t immediately result in a loss. Players have multiple chances to survive with decreasing probabilities. However, after the fourth knockout, your character is defeated.
- Battlefield Rules: Each battlefield can have unique characteristics to encourage diverse combat tactics. Players can build and customize their battlefields, but certain restrictions apply to maintain balance.
Initial Game Modes:
Invite other players to your pit or get invited or auto-matched to other players’ pits.
Move and act around the battlefield turn-based, utilizing your equipment, abilities and the environment to top your opponent.
Tournaments happen in Arenas. A set amount of players participate in a tournament. Every player can participate in an arena tournament for a set fee. The arena selects its participants by pre-set parameters. The winning player collects the participant fees and a set percentage from bettor stakes.
The core mechanics of a tournament
The player selects the tournament to participate in from the upcoming tournaments calendar. Players can filter upcoming tournaments by date, rules, entry fee, player quantity, hosting arena, and winning pool.
The player pays a participation fee. After the tournament, the winner is announced and $BCO token are allocated to the winning participant and bettors accounts.
After the tournament, a cards cool-down begins.
All tournaments take place in arenas. Arenas ownership is set in NFT arena shares. One arena contains (tbd) for example 10,000 individual shares, therefore, a user can own a part or even the whole arena.
Owning more than 50% shares guarantees you a right to administrate arena tournaments. Administrators of arenas are called Arena Sovereign. If there is no major shareholder, shareholders will vote for their Arena Sovereign.
Arena Sovereigns choose how and when to host the tournaments in their arena. The tournaments can be made public, comply with certain requirements (for example have certain a winning history), or via invite (for specific users). The Arena Sovereign controls the tournaments entry fee and winner prize fund.
Owners can advertise their arena to other users and players. It can be done in the game or outside the game (social media etc). BCO controls the number of both created and active arena at all times.
The mechanics of an Arena
There will be a level system for arena. Levels will depend on tournaments held, overall activity, etc. An arena might lose a level if it’s inactive.
The levels will unlock different types of appearance and eg number of player allowed in the tournament. That allows users to create different types of tournaments with more players.
Arena profits are paid to users according to their share of ownership (Tokens). 1 Token means – 0.01%
Betting takes place in arenas. The players see upcoming tournaments in a dashboard and choose where to participate. They can filter all tournaments by date, pool and preliminary coefficient.
The bettors can place bets on eg a winning player, top 5 players, etc.
The betting calculations are fully automated by an algorithm. Coefficient and all payouts are also automatic. The coefficient will be recalculated and fixed prior to the tournament start, and once betting is closed. All payouts to participants are sent automatically once the tournaments is over.
After the tournament, the winning card owner, the bettor, and the owners of an arena automatically get a payout of their winnings. The payout system is fully auto-calculated, therefore there is no place for manipulation or fraud. It is based on preset algorithms, eliminating room for miscalculations.
The owners of an arena can play without actually being online. There is no need to administrate the tournament, they can be run completely automatically.
However, given the popularity of watching gameplays, integration and live-moderation of twitch-like channels might be beneficial to draw more spectators and bettors to tournaments.